A Beginner’s Guide to Virtual Reality (VR) Modeling in Healthcare Applications with Blender

$95.00$152.00

Yuk Ming Tang – Department of Industrial and Systems Engineering, The Hong Kong Polytechnic University, Hong Kong
Ho Lun Ho – Department of Industrial and Systems Engineering, The Hong Kong Polytechnic University, Hong Kong
Ka Yin Chau – Faculty of Business, City University of Macau, Macao
Yan Wan – Faculty of Business, City University of Macau, Macao

Series
: Computer Science, Technology and Applications
BISAC: COM057000
DOI: https://doi.org/10.52305/NZUR7122

Target Audience: The target audience includes professionals and researchers working in virtual reality, computer graphics, computer simulation, design, visual arts in various disciplines, e.g., computer science, design, art, healthcare, rehabilitation, education, and information technology.

This book aims to guide using 3D modeling techniques, texturing, and assigning material by using healthcare as the core application for demonstration.

Blender is a free and open-source digital content creation (DCC) tool that provides the freedom to users of different backgrounds to get started quickly. The demonstrating of healthcare application enables related expertise to be equipped with modeling and rendering techniques through understanding background knowledge in character modeling, dressing and animation in healthcare application.


“Yuk Ming Tang, Ho Lun Ho, Ka Yin Chau, and Yan Wan’s A Beginner’s Guide to Virtual Reality (VR) Modeling in Healthcare Applications with Blender introduces a free and open-source technology that enables the building out of some sophisticated three-dimensional visuals that can be used in games, films, immersive virtual worlds, visual effects, animations, and other applications. The z-axis, the third dimension, and animation, the fourth dimension, help bring digital experiences (virtual and augmented) into the perception of real space…Read more at >>>– Shalin Hai-Jew, Instructional Designer/Researcher, Kansas State University. Published in C2C Digital Magazine (Fall 2022 / Winter 2023)

Table of Contents

Preface

Chapter 1. Brief Introduction of Blender Functionality and User Interface

Chapter 2. Geometric Modeling

Chapter 3. Sculpting

Chapter 4. UV Editing

Chapter 5. Rigging

Chapter 6. Material

Chapter 7. Rendering

Chapter 8. Exporting 3D Assets

Chapter 9. Additional Content – MakeHuman

Chapter 10. Additional Content – Marvelous Designer

Chapter 11. Modeling Tutorial – Syringe

Chapter 12. Modeling Tutorial – Scalpel

References

About the Authors

Index


Author’s ORCID iD

Yuk Ming Tang https://orcid.org/0000-0001-8215-4190
Ka Yin Chau https://orcid.org/0000-0002-0381-8401
 Yan Wanhttps://orcid.org/0000-0002-6597-6958

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